Kingdom Come: Deliverance sequel has hit an amazing milestone. The game has shattered expectations by selling 2 million copies in just two weeks after its February 4, 2025 launch. The game sold 1 million copies in its first 24 hours and reached 250,000 concurrent players on Steam – almost triple its predecessor’s numbers.

The medieval RPG’s success goes beyond just impressive sales figures. The game has already recovered its $41 million production budget and turned a healthy profit. Players on PC, PlayStation 5, and Xbox Series X and S have embraced this ambitious sequel enthusiastically. Three expansions are planned throughout 2025, and the “Brushes with Death” DLC arrives this summer.

Kingdom Come: Deliverance II Shatters Launch Records

Kingdom Come: Deliverance II has taken the gaming world by storm since its release. The medieval RPG sold a million copies in just 24 hours and hit the two-million mark in less than two weeks. Steam numbers tell an amazing story, with the game reaching 256,206 players at once on February 9.

The game’s momentum keeps building as it broke Steam player records for six days straight. This is a big deal as it means that the sequel outperformed the first game, which peaked at 96,069 concurrent players during launch week. Players can now jump into the action on PlayStation 5, Xbox Series, and PC through both Steam and Epic Games Store.

Steam rankings show the game sits at number 49 among the most-played games ever based on peak player counts. These numbers are remarkable for a single-player RPG that keeps players coming back. The medieval world of Bohemia continues to draw crowds, with 86,820 players currently roaming its landscapes.

How Warhorse Studios Achieved This Milestone

Warhorse Studios’ approach is a vital part of their soaring win. The team focused on creating a high-quality gaming experience that stayed true to their vision. They managed their $41 million budget well and became profitable just 24 hours after launch.

PR director Tobias Stolz-Zwilling led their marketing campaign with a focus on historical authenticity. The team worked with historian Dr. Jan Županič to verify the game’s historical accuracy.

Their open development process helped build trust with players. Games with regular developer updates show 45% higher player retention rates on Steam. The studio’s clear communication about improvements to the combat system struck a chord with their audience.

Smart timing of the release helped them avoid competition with major titles like Assassin’s Creed: Shadows. They sent review codes to journalists and content creators four weeks before launch, showing confidence in their game.

The team created a traditional single-player experience without extra monetization, which struck a chord with players who wanted authentic gaming. Lead designer Daniel Vávra made the combat system more user-friendly without losing realism. He took direct feedback from the community’s experience with the first game.

Game’s Success Validates Embracer’s Investment

Warhorse Studios has turned into a game-changer for its parent company Embracer Group. Kingdom Come: Deliverance II pulled in USD 100 million during its first week. The game’s USD 40 million development budget shows smart resource management. The studio’s location in the Czech Republic helped keep costs lower than Western markets.

This financial win comes from Warhorse Studios’ cost-effective operations. Czech Republic-based senior game developers earn USD 25,000 yearly, while their US counterparts make USD 115,000. The studio’s 150-person team worked for five years, with wage costs near USD 18.7 million. This setup lets them price competitively and keep healthy profit margins.

Embracer Group’s CEO Lars Wingefors sees this achievement as a reminder of their main goal – delivering quality products to market. Kingdom Come: Deliverance II should bring in strong revenue in the coming years. The team plans to support this through content updates and DLC releases.

The game’s soaring win has led Embracer to double down on giving development teams enough resources and time. This strategy differs from the current trend of live service games. It shows that well-crafted single-player experiences can still dominate commercially.

Conclusion

Kingdom Come: Deliverance II shows what focused game development and historical authenticity can achieve. The game sold 2 million copies in two weeks and broke records for concurrent players. These numbers prove that players value quality single-player experiences deeply.

Warhorse Studios’ steadfast dedication to historical accuracy and open development practices has yielded results. They created a perfect launch by combining smart resource management with precise timing. The studio turned their $41 million investment into major profits while players stayed engaged on every platform.

This success story defies current gaming industry trends. It shows how traditional single-player experiences can thrive without extra monetization. Kingdom Come: Deliverance II’s triumph confirms Embracer Group’s investment choices and sets new standards for medieval RPG experiences. The future looks bright for both the studio and the franchise.

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